Since it’s debut, a myriad of Fallout 76 problems have cropped up…especially for PC users. And for once, I am kind of glad I didn’t have the money to buy it on November 14th. I just don’t know if it’s worth the risk.
Over the past week, I’ve seen people on both sides of the spectrum in regards to the game and how it plays. Well, let’s address some of these issues and decide whether the Fallout 76 problems truly make it unplayable.[template id=”145″]
UPDATE: Please be aware that I have not played Fallout 76 yet. Some of the issues below are a culmination of problems other people have with the game. As a result, I am a bit hesitate about buying it for myself.
A Plain Survival Game with No Real Plot
Fallout 76 doesn’t have the cadre of NPCs you’d find in earlier titles. These characters were often the basis of story line progression and quests. Without this element, players are forced to find their own way in the game.
Of course you can find holotapes and a few robots here and there. But is it enough to keep your attention?
Personally, I don’t mind survival builder games. It’s one of the reasons why I jumped on the H1Z1 bandwagon before Daybreak decided to gut it and keep the zombie apocalypse title a battle arena.
Because we need so many of those, right?
Anyway, it’s one of the reasons why I still play Hardcore mode in Minecraft and Subnautica. I would include DayZ in this mix, but it’s such an unplayable mess that I’ve all but given up hope on it.
The Price is Too High
One of the biggest Fallout 76 problems, at least for me, is the price tag. Essentially, Bethesda wants me to pay $60 for a survival game that has slightly more than something like Rust or Ark.
Paying $60 would be fine, if the game at least had an in-depth story line behind it. Otherwise, it’s a survival game and nothing more.
I could pay a third the price on other titles. The only reason why I would consider this one is because I am a fan of the franchise. But that’s not really enough for me to open my wallet.
Especially since my wallet is pretty barren.
Can Only Go So Far
When it comes to survival games, I can see how many people can get bored rather quickly. What if you’re not interested in PvP? You can only go so far in the game before it starts to feel monotonous.
At least with games like Fallout 4 and Subnautica, there’s an end game you can reach at your leisure.
I’m not saying that I’ll get bored of the game. In reality, I rather like leisurely builder games. However, I can understand how some people may find this style of play as one of the most disheartening Fallout 76 problems.
Framerate and Crashes
There’s no doubt that Fallout 76 is a work in progress. Bethesda is using the same engine as before with Fallout 4 only with a multiplayer aspect and a far greater map.
However, the complaints I’ve come across with framerate drops and crashes making the game almost unplayable gives me pause for concern. After all, if I’m spending $60 on a game, I want to be able to play it.
I know Bethesda will iron out these types of problems in the near future. Well, at least I hope they will. Bethesda is not known for really fixing glitches and problems in past games.
But something on this grand of scale will most likely be addressed in future patches.
Older Systems Beware
One of the more common Fallout 76 problems seem to center around user processing power. Because the map is so large and rendered with great detail, older PCs and basic consoles appear to have a problem playing this game.
This is especially true when players come across larger townships and more objects to render.
From the sound of it, you shouldn’t get into Fallout 76 without having a beefy system or an upgraded Xbox One X.[template id=”505″]
Here’s one of the biggest Fallout 76 problems for me. Microtransactions.
Fallout 76 features the Atomic Shop, where you can spend money to get the item you need or cosmetic items to show off some flair. Though, I don’t see how $5 for a basic item is considered “micro.”
Personally, I don’t mind some of these microtransactions. After all, I’ve spent a bit of money in EverQuest 2 for house items. The problem I have is how these elements have integrated into almost every major game you can think of.
It’s what microtransactions represent that really punches my puppy.
Remember when game publishers just pushed out a really polished and fun game for a one-time fee and then moved on to the next project?
Today, developers are constantly pushing the boundaries regarding how a game can keep bringing in money five years down the road. How is this development style sustainable? Because players will keep forking over the money.
The end result is often a diaper fire of a game that is over-saturated with ways to nickle and dime players to death.
And don’t get me started with gambling mechanics.
So, What’s My Personal Takeaway?
I’ve loved the Fallout franchise since Interplay was leading the way. But I don’t know if I’m such an ardent fan to throw $60 at a multi-player survival game. It’s bad enough that I tossed $35 to buy DayZ.
However, I personally don’t mind the scavenging and building aspects of these games. I can spend hours collecting garbage to build my settlements in Fallout 4.
The difference is, though, I can choose to follow the Fallout 4 story line when I get bored of crafting. I play the same way in Subnautica.
Unfortunately, this means I’m still on the fence whether I’ll buy this game or not. I don’t know if I have enough PC power to run Fallout 76, and I can’t stand first-person shooters on console.
From reading reviews, watching videos and absorbing what I can about Fallout 76 problems, it looks more like the game was built to be a cash grab for Bethesda without any real thought into making it truly playable for everyone.
It’s a common theme among many supposed AAA game developers nowadays.
Until some of these issues get ironed out, I’ll keep building settlements in Fallout 4 on Survival mode. Besides, Christmas is coming and I need to put money towards the holidays.
I have a house and tree to decorate…in real life.[template id=”543″]