Why I’m Not a Fan of Mobile Gaming

Last Updated on June 7, 2018 by Michael Brockbank

Mobile gaming is a massive business today. It seems everywhere you look, someone is playing Fortnite or God forbid Candy Crush. As a Gen-Xer, I still can’t wrap my mind around why it has such a massive impact on the gaming community nowadays.

Actually, I am pretty sure it all has to do with convenience. With a mobile device, you can have an entire gaming library in your pocket at all times.

I’m not saying that all mobile gaming is garbage. However, it’s something I personally can’t seem to get into. So, why don’t I have more reviews covering hand-held games and devices?
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I’d Rather Have 24 Inches

In this case, size does matter. When I have time to play a game, I’d much rather do it on a 24-inch widescreen than a 7-inch phone display. That’s not too mention having my secondary monitor running for other things.

Even by holding the smartphone three inches from my face to simulate a bigger screen, it’s both uncomfortable and doesn’t do it justice.

If I had enough room on my desk and a bit more money in my bank account, I would surely hook my computer up to 40+ inches.

Poor Sound Quality

Mobile gaming doesn’t really have the sound quality I like in my digital entertainment. Sure, you can go out and pick up a pair of nice Bluetooth headphones to improve the experience, but that also means spending extra on something that’s supposed to be a standalone.

Then again, I’m saving up for an $80 headset during live streams.

I can’t really fault the game for the poor sound quality, though. It’s not the developer’s fault if smartphone speakers just have that high-pitch whine to them. It’s one of the drawbacks of trying to make speakers smaller.

I’m Away from My Home for a Reason

If I’m not at my desk or near my other gaming systems, it’s because I am in the middle of doing something. I’m not the type of person who goes to someone’s house to visit only to whip out my phone because it’s my turn in some trivia game.

I know people who host get-togethers only to spend their time face planting their smartphones while guests stand around talking among themselves. In my opinion, it’s rude and class-less.

When I get into a game, I want to be able to enjoy it. Thirty seconds while standing in line at the grocery store is barely enough time to really immerse yourself. And for me, that’s part of the gaming experience.

Limits in Upgrades

If I need more power in my PC, I add it. Memory, drive space, video and even the processor can all easily handle upgrades if you know what you’re doing. You can’t really do that with a smartphone outside of spending between $700 and $1000 to get the latest and greatest hand-held device.

Hell, I was able to run most games beautifully from an 8-year old computer I built. The biggest reason I built a new one recently was because a power brownout borked my board.

Sigh…the benefits of having a battery backup.

Even after eight years, I could easily upgrade the motherboard even further to accommodate the latest and greatest games.

Laptops are similar to mobile devices in having upgrading restrictions. However, some laptops can at least handle a few modifications to improve the gaming experience.
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Microtransactions Galore

One of the biggest things I hate about most free games, especially those tailored for mobile gaming, are the microtransactions. I understand that developers of free games need paid somehow. But nickle and diming a person until they’ve forked over thousands of dollars is a bit ridiculous.

This is especially true of the games that have time restraints allowing you to only perform so many actions over a period of time. Pay some more money and you can play more often.


No thanks, I’d rather work in my garden.

Unfortunately, I can say the same thing about PC games nowadays. Remember when a game just cost $19.99 without all of the extra bells-and-whistles that come with greed? And don’t tell me that it just costs more money to make them today. That’s what game engines are for.

Not to mention how most PC developers don’t even package up their games anymore as it’s mostly digital download.

Most Titles Don’t Interest Me

Perhaps the main driving factor behind why I don’t like mobile gaming is because most of the titles do not interest me. It could be game play, graphics or even controls, I just don’t have the same fascination when it comes to hand-held devices.

Then again, I never did. I’ve never owned a hand-held gaming unit and had no interest in getting one. For me, it’s just another way for people to avoid human interaction.

Even as a child I didn’t really push to have a Gameboy or a Sega Game Gear. If I wasn’t at the gaming console or computer, it’s because I was doing something else of importance.

Plus, the controls of most mobile games are wonky compared to keyboard and mouse or actual console controllers.

I tried a few games in the past, outside of basic finger-swipe puzzle games like Marvel Puzzle Quest. In most cases, I found it lacking and not as engaging.

What About Simulated VR?

Now, simulated virtual reality is kind of interesting from the aspect of mobile gaming. It’s perhaps the only kind of mobile gaming I can actually get behind. This is especially true when you consider attaching Bluetooth controllers and headsets for the experience.

I was quite taken by the Utopia 360 unit from Walmart.

So, I guess I’m not against all forms of mobile gaming. I just wish there were more interesting game types for the experience.

Then again, I think VR itself can go a bit further than it has already. It all boils down to interest and whether a developer can make a buck or not.

Each to Their Own

Don’t get me wrong. I’m sure there are plenty of mobile gaming platforms out there that are engaging. It’s just something I’m not interested in as much as the average gamer. I’ve always been the odd-duck out even as a child, though.

After all, my favorite game of all-time is Pool of Radiance on the Commodore 64. Sigh…that shows my age a bit.

All I can really say is each to their own. If you enjoy mobile gaming, that’s all that really matters. It’s all about personal experience, and no two people will absolutely love the exact same thing.[template id=”543″]

Michael Brockbank
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Michael Brockbank

Michael developed ColoradoPlays to help various charities through his favorite pastime. Since then, the blog and Twitch channels have donated several hundred dollars to Extra Life, Geeks of Grandeur and Operation Supply Drop to name a few.